Stay Connected. On PC, the minimap will display a combat icon to show your nearby allies where to go. Matchmake requests sent in a same time end up beeing placed in different game instances. It works fine in the scenarios where no game is created it just creates a new game. One option that we previously had was closing the game server instance, but since we want to allow reconnection with the same flow client uses Matchmake call with an existing Lobby IDI've seen it was not possible to reconnect to an ongoing game after the SetGameServerInstanceState was set to closed; the Matchmake service wouldn't allow. So if you want the server to always have the right tags, so that your matchmaking works exactly how you need it, you should start the server in the closed state you set this in the Game Mode configurationand only set it to open after you set the tags. In your battle against the forces of the Burning Hells, it's a good idea to have allies.
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Problem with Matchmaking with TagFilter
All trademarks referenced herein are the properties of their respective owners. We have a game mode of minimum and maximum 2 players. Clicking on the gear icon in the chat window allows you initiate a private conversation with up to 99 other players. Also, since you already are filtering on the actual game mode in the Matchmake call via the GameMode parameter, I'm not sure what your "GameMode" Tag is meant for - it seems potentially confusing to name a Tag the same way as a base match parameter, so I'd recommend changing that, to clarify what you're actually trying to search on or exclude. If it helps, for traceability, the title where this happened was C6B9. On PC, the minimap will display a combat icon to show your nearby allies where to go. Example response below:.